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Scatter instances

scatter adds a fixed Geometry Nodes modifier that instances a collection over a mesh surface. It requires a lease_id.

The node graph is code-defined. Callers cannot supply arbitrary node trees.

Inputs

ParameterMeaning
nameTarget mesh
collectionInstance collection
densityPoints per square metre, above 0 to 10,000
seed0–1,000,000
min_distanceOptional Poisson spacing, 0–1000
scale_range[min, max] within 0.01–100
rotation_jitter_degreesZ rotation range, 0–360
realizeConvert instances to geometry

Budgets

  • The target must have 1–500,000 evaluated triangles and a nonzero world area.
  • The collection must contain 1–256 objects including at least one mesh.
  • The target cannot be inside its own instance collection.
  • Estimated instances are capped at 100,000.
  • Realized output is capped at 2,000,000 triangles.

The result reports the modifier, node group, collection, estimated and evaluated instance counts, evaluated triangles when realized, and the seed.